League of Legends – Patchnotes 7.6

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LoL Patch 7.6 Galio Rework

We begin with the Rework of Galio and his new ability. A new fresh look and lore is ready to be seen. The new Anti-Mage can be checked out.

Stats:

  • Base Damage: 59
  • Damage Growth: 3.5
  • Base Armor: 27
  • Armor Growth: 3.5
  • Magic Resist: 32
  • MR Growth: 1.25
  • Health: 550
  • HP Growth: 100
  • HP Regen: 1.6
  • HP Regen Growth: 0.16
  • Mana: 400
  • Mana Growth: 40
  • Attack Range: 150
  • Attack Speed Per Level: 1.5
  • Move Speed: 335

Colossal Smash (Passive):

  • Every 8 seconds, Galio’s next basic attack deals [15-100] (+100% total AD)(+40% bonus MR) (+40% AP) magic damage in an area.
    • Damage scaling: 10/16/22/28/34/40/48/56/64/72/80/88/100/112/124/136/148/160
  • Colossal Smash’s cooldown is reduced by 4 seconds when Galio’s spells hit a champion.

Winds of War (Q):

  • Mana cost: 70/75/80/85/90
  • Cooldown: 10/9/8/7/6 seconds
  • Galio fires two windblasts that deal 60/95/130/165/200 (+60% AP) magic damage.
  • When the windblasts meet, they combine into a giant tornado that deals 45/60/75/95/105 (+40% AP) plus 9% of enemies’ maximum Health (max 150 vs. monsters) as magic damage over 1.5 seconds.

Shield of Durand (W)

  • Passive:
    • After not taking damage for 12 seconds Galio gains a shield that absorbs 8/11/14/17/20/23% total HP] magic damage.
  • Active:
    • Mana cost: 50
    • Cooldown: 16/15/14/13/12 seconds (starts on cast)
    • Holding W causes Galio to start to gather power, gaining [20/25/30/35/40% + (8% per 100 bonus MR)] Damage Reduction but slowing himself by 30%.
    • Releasing W causes Galio to taunt nearby enemy champions for 0.5 to 1.5 seconds and refreshes the Damage Reduction for 2 seconds. Taunt duration and radius increase with charge time.
    • Power up cannot be interrupted by crowd control.

Justice Punch (E):

  • Mana cost: 50
  • Cooldown: 14/13/12/11/10 seconds
  • Galio lunges forward with a mighty blow, dealing 100/140/180/220/260 (+70% AP) magic damage to enemies and knocking them into the air for 0.75 seconds. Galio will stop upon hitting a champion or terrain.

Hero’s Entrance (R):

  • Mana cost: 100
  • Cooldown: 160/140/120 seconds
  • Galio designates an allied champion’s current position as his landing spot and grants [20/30/40% + (8% per 100 bonus MR )] damage reduction to that ally until he lands.
  • When Galio lands, enemies in the area take 150/250/350 (+70% AP) magic damage and are knocked into the air for 0.75 seconds (1.25 seconds in the center).

Patch 7.6 Champion Changes

Aatrox

  • Blood Well (Passive)
    • Triggered effect renamed to “Hellbent”
    • When revived, Blood Well will now be set to 100%
    • Revive will no longer reset the hit counter on Blood Price/Thirst

Cho’gath

  • Feast (R):
    • Bonus health per stack increased to 80/120/160 from 80/110/140
    • Total stacks able to be gained from minions/non-epic monsters increased to 6 from 5

Fiddlesticks

  • Terrify (Q):
    • Range increased to 575 from 525
  • Drain (W):
    • Will refund cooldown equal to remaining duration if target dies.

Gnar

  • Stats – HP Regen:
    • Mini and Mega forms now both have 0.9 + 0.35 growth, from lower and higher points respectively.
  • Crunch (Mega E):
    • Bug-fix-ish change that allows spells to be queued properly mid-Crunch.

Miss Fortune

  • Double Up (Q):
    • Damage increased to 20/40/60/80/100 from 20/35/50/65/80
    • Total AD ratio increased to 100% from 85%
    • Double Up cast range now changes with MF’s attack range.
    • No longer a brief pause after cast.
  • Make It Rain (E):
    • No longer a brief pause after cast.

Quinn

  • Heightened Sense (W):
    • Harrier attack speed bonus increased to 20/35/50/65/80% from 20/25/30/35/40%
  • Behind Enemy Lines (R):
    • Total AD ratio decreased to 40% from 100%
    • Now respawns as Valor after deaths for the rest of the game once at least one point is in R.

Varus

  • Piercing Arrow (Q):
    • Blight stack detonation effect no longer takes CDR into account.

Patch 7.6 Summoner Spell Changes

Teleport (experimental changes)

  • Teleport will look for nearby valid teleport targets when you cast it. No longer requires precise targeting on a mid-fight ward.
  • To protect against fat fingering or accidental casts, this only applies if the target location is 2000+ units away. This is a bit under double the range of Caitlyn’s headshot for comparison.
  • No longer buffers spells during teleport

Patch 7.6 Mastery Changes

Warlord’s Bloodlust

  • Now heals for 3-40% of your total AD, amplified by critical strikes, rather than giving you lifesteal.

Patch 7.6 Jungle Changes

Red Brambleback

  • Magic resist decreased to [10/15/18/19/20 at 1/3/5/7/8] from [15/20/26/29/30 at 1/4/8/9/10]

Patch 7.6 Upcoming Skins

Moo Cow Alistar
Pug´Maw
Super Kennen
Renektoy